πEvery open slot spins at once. PGs in the PG slot, centers in the C slot, faces flying past.
βΉHit STOP to freeze all of them where they stand.
πLock ONE of the frozen players. The rest start spinning again. Repeat until your squad is full.
β»οΈOne mulligan, your single do-over: after your last lock you can drop a player and respin that slot. It can come back better... or worse.
π₯Reveal your team overall, then survive a 7-game series against the boss, box scores and all.
π―Daily: everyone worldwide gets the same spins and boss. Gauntlet: fly city to city through 10 legendary teams. Beat them all.
πΊοΈEvery run, a new map: the early cities reshuffle each Gauntlet run. Only the final two bosses never move. One fork hides a β οΈ ELITE team: tougher, but its spoils wheel gushes relics. The other road is always open.
πRun modifiers: every fresh Gauntlet offers a pick of three rule-benders, or play it straight.
πBanners: win the whole Gauntlet and it doesn't end. You hang a banner and can run it back harder (BANNER IβV: stronger teams, new screws each level). Banners save on this device.
THE GAUNTLET
NEXT STOP
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βΎ more below
πͺ TRAVELING SHOP
$0
NEXT UP
VICTORY SPOILS
SPIN THEIR ROSTER
DAILY BOSS Β· 7-GAME SERIES
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YOUR SQUAD
VS
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BOSS
TIP-OFFβ¦
π
CAP SPACE$0
SERIES
0 β 0
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π SCOUTING REPORT
TEAM OVERALL
0
π₯ MY SQUAD
π GAUNTLET LEADERBOARD
Deepest runs worldwide. Ties broken by squad overall.
π GAUNTLET GUIDE
π’ THE FRONT OFFICE
Hire yourself. One GM, one signature relic, the whole run.
βοΈ SETTINGS
π¬ Sim speedHow fast boss series play out. Applies live, even mid-series
π’π1Γ
ποΈ Reset Gauntlet runWipes squad, Cap Space, relics and map progress. The Daily is untouched.